X4 Ship Data
Ships, weapons and equipment from X4: Foundations 9.00, sizes S, M, L, XL, read straight out of the game archives. Multi-select filters, side-by-side comparison, and distributions that follow whatever you have filtered to.
Ships 275 hulls, sizes S to XLEngines 155 thrust, travel and boostThrusters 18 strafe and rotationShields 106 capacity, recharge and delayWeapons 253 guns and turretsStation modules 321 station modules and blueprintsModifications 88 mod-bay upgrades and their roll ranges
Where the numbers come from
- Every stat is read from the shipped XML, through the game's own load order.
- DPS is computed here from damage, firing rate, magazine and heat. The game calculates its own figure inside the engine, so these can differ; beam weapons are flagged because their model is not established.
- Cargo, slot counts and price each come from a different file than the ship macro.
- What fits where is the game's own tag rule, checked against every loadout it ships. Travel and boost are multipliers on an engine's forward thrust, not thrusts.
- Included DLCs: Cradle of Humanity, Envoy Pack, Hyperion Pack, Kingdom End, Split Vendetta, Tides of Avarice, Timelines.