X4 Ship Data
Ships, weapons and equipment from X4: Foundations 9.00, sizes S, M, L, XL, read straight out of the game archives. Multi-select filters, side-by-side comparison, and distributions that follow whatever you have filtered to.
Ships 266 hulls, sizes S to XLDrones 22 deployables and laser towersEngines 155 thrust, travel and boostThrusters 18 strafe and rotationShields 106 capacity, recharge and delayWeapons 230 guns and turretsStation modules 321 station modules and blueprintsModifications 88 mod-bay upgrades and their roll rangesItems 114 inventory: where it drops, who sells it, where it is illegal
Where the numbers come from
- Every stat is read from the shipped XML, through the game's own load order.
- DPS is computed here from damage, firing rate, magazine and heat. The game calculates its own figure inside the engine, so these can differ; beam weapons are flagged because their model is not established.
- Cargo, slot counts and price each come from a different file than the ship macro.
- What fits where is the game's own tag rule, checked against every loadout it ships. Travel and boost are multipliers on an engine's forward thrust, not thrusts.
- Included DLCs: Cradle of Humanity, Envoy Pack, Hyperion Pack, Kingdom End, Split Vendetta, Tides of Avarice, Timelines.