Worked loadouts

Every figure below is computed here, not read from the game: X4 works out speed and DPS inside the engine and the formulas are not in the shipped files. These loadouts were chosen so that a wrong model shows up rather than looking plausible — a hull that runs its guns hot against one that runs them cool, the same hull with two kinds of engine, a hull that multiplies its shields, and a bare hull whose figures must read as unknown rather than zero.

To check one: open it in the configurator, fit the same parts at a wharf, and record what the game's own Ship Configuration menu prints. The worksheet for that is /loadout-tests, whose observations are committed alongside the model — not the old x4-notes/ship-builds.md, which is now only a pointer. As of 2026-09-14 no figure is marked uncertain any more: every one has been compared against the game, the two acceleration multipliers last, and both of those turned out to be wrong.

Nemesis Vanguard — guns run hot

Open in configurator

This hull multiplies its guns’ heat by ×1.3, which shortens the burst against an unchanged cooldown. If that were applied as a flat 1/1.3 scaling of the published DPS instead of recomputed, the Gun DPS below would be wrong — and wrong in the opposite direction to the Peregrine.

Offence

Gun DPS (shields) ⓘ754
Gun DPS (hull, shielded) ⓘ0
Gun DPS (hull, unshielded) ⓘ754
Turret DPS (shields) ⓘ366
Turret DPS (hull, shielded) ⓘ0
Turret DPS (hull, unshielded) ⓘ366
Gun burst DPS (shields) ⓘ3,360
Gun range ⓘ6,000 m
Turret range ⓘ3,358 m
Missile storage ⓘ0

Defence

Hull ⓘ13,000
Shield capacity ⓘ17,680
Shield recharge ⓘ208 /s
Shield delay ⓘ13.9 s
Shields to full ⓘ85.0 s

Mobility

Speed ⓘ564 m/s
Travel speed ⓘ2,572 m/s
Boost speed ⓘ3,018 m/s
Acceleration ⓘ109.1 m/s²
Travel acceleration ⓘ66.6 m/s²
Boost acceleration ⓘ406.0 m/s²
Boost duration ⓘ21.9 s
Boost recharge ⓘ0.8 %/s
Travel charge time ⓘ5.0 s
Time to travel speed ⓘ35.4 s
Reverse speed ⓘ141 m/s
Strafe speed ⓘ176 m/s
Strafe acceleration ⓘ65.5 m/s²
Turn index ⓘ1.93
Strafe index ⓘ14.12
Yaw speed ⓘ46.2 °/s
Pitch speed ⓘ46.2 °/s
Roll speed ⓘ72.4 °/s

Capacity

Cargo ⓘ560 m³
Crew ⓘ8
Unit storage ⓘ0
Mass ⓘ22.0 t

Cost

Hull price ⓘ622,295 Cr
Equipment price ⓘ3,440,799 Cr
Total price ⓘ4,063,094 Cr

Blueprints

Hull blueprint ⓘ6,222,950 Cr
Equipment blueprints ⓘ34,407,990 Cr
Total blueprints ⓘ40,630,940 Cr

Peregrine Vanguard — same guns, run cool

Open in configurator

The mirror of the Nemesis: ×0.8 on weapon heat, and the same Plasma Cannon Mk2. Comparing the two per-gun DPS figures in game is the sharpest single check of the heat model.

Offence

Gun DPS (shields) ⓘ1,474
Gun DPS (hull, shielded) ⓘ0
Gun DPS (hull, unshielded) ⓘ1,474
Turret DPS (shields) ⓘ732
Turret DPS (hull, shielded) ⓘ0
Turret DPS (hull, unshielded) ⓘ732
Gun burst DPS (shields) ⓘ2,304
Gun range ⓘ6,000 m
Turret range ⓘ3,358 m
Missile storage ⓘ14

Defence

Hull ⓘ16,000
Shield capacity ⓘ26,520
Shield recharge ⓘ312 /s
Shield delay ⓘ13.9 s
Shields to full ⓘ85.0 s

Mobility

Speed ⓘ445 m/s
Travel speed ⓘ2,027 m/s
Boost speed ⓘ2,379 m/s
Acceleration ⓘ106.3 m/s²
Travel acceleration ⓘ52.5 m/s²
Boost acceleration ⓘ395.4 m/s²
Boost duration ⓘ21.9 s
Boost recharge ⓘ0.8 %/s
Travel charge time ⓘ5.0 s
Time to travel speed ⓘ35.1 s
Reverse speed ⓘ100 m/s
Strafe speed ⓘ81 m/s
Strafe acceleration ⓘ37.5 m/s²
Turn index ⓘ0.45
Strafe index ⓘ4.05
Yaw speed ⓘ35.8 °/s
Pitch speed ⓘ35.8 °/s
Roll speed ⓘ48.7 °/s

Capacity

Cargo ⓘ850 m³
Crew ⓘ9
Unit storage ⓘ0
Mass ⓘ32.0 t

Cost

Hull price ⓘ735,710 Cr
Equipment price ⓘ2,665,230 Cr
Total price ⓘ3,400,940 Cr

Blueprints

Hull blueprint ⓘ7,357,100 Cr
Equipment blueprints ⓘ26,652,300 Cr
Total blueprints ⓘ34,009,400 Cr

Katana — combat engines

Open in configurator

Paired with the travel build below. The Katana’s weapon-heat multiplier is ×1.0, so nothing but the engine differs between the two and any disagreement is the engine model’s.

Offence

Gun DPS (shields) ⓘ805
Gun DPS (hull, shielded) ⓘ0
Gun DPS (hull, unshielded) ⓘ805
Turret DPS (shields) ⓘ366
Turret DPS (hull, shielded) ⓘ0
Turret DPS (hull, unshielded) ⓘ366
Gun burst DPS (shields) ⓘ2,688
Gun range ⓘ6,000 m
Turret range ⓘ3,358 m
Missile storage ⓘ0

Defence

Hull ⓘ12,200
Shield capacity ⓘ17,680
Shield recharge ⓘ208 /s
Shield delay ⓘ13.9 s
Shields to full ⓘ85.0 s

Mobility

Speed ⓘ988 m/s
Travel speed ⓘ4,504 m/s
Boost speed ⓘ5,285 m/s
Acceleration ⓘ136.7 m/s²
Travel acceleration ⓘ116.7 m/s²
Boost acceleration ⓘ508.4 m/s²
Boost duration ⓘ21.9 s
Boost recharge ⓘ0.8 %/s
Travel charge time ⓘ5.0 s
Time to travel speed ⓘ37.7 s
Reverse speed ⓘ247 m/s
Strafe speed ⓘ120 m/s
Strafe acceleration ⓘ59.4 m/s²
Turn index ⓘ0.72
Strafe index ⓘ10.15
Yaw speed ⓘ26.5 °/s
Pitch speed ⓘ31.1 °/s
Roll speed ⓘ50.9 °/s

Capacity

Cargo ⓘ560 m³
Crew ⓘ6
Unit storage ⓘ0
Mass ⓘ29.3 t

Cost

Hull price ⓘ1,763,540 Cr
Equipment price ⓘ3,322,174 Cr
Total price ⓘ5,085,714 Cr

Blueprints

Hull blueprint ⓘ17,635,400 Cr
Equipment blueprints ⓘ33,221,740 Cr
Total blueprints ⓘ50,857,140 Cr

Katana — travel engines

Open in configurator

Same hull, same everything but the engines. Travel speed was the open question here once — the multiplier is read from the game, but that it applies to the top speed was an assumption — and a pair like this is what settled it against the Ship Configuration panel on 2026-09-07.

Offence

Gun DPS (shields) ⓘ805
Gun DPS (hull, shielded) ⓘ0
Gun DPS (hull, unshielded) ⓘ805
Turret DPS (shields) ⓘ366
Turret DPS (hull, shielded) ⓘ0
Turret DPS (hull, unshielded) ⓘ366
Gun burst DPS (shields) ⓘ2,688
Gun range ⓘ6,000 m
Turret range ⓘ3,358 m
Missile storage ⓘ0

Defence

Hull ⓘ12,200
Shield capacity ⓘ17,680
Shield recharge ⓘ208 /s
Shield delay ⓘ13.9 s
Shields to full ⓘ85.0 s

Mobility

Speed ⓘ613 m/s
Travel speed ⓘ9,506 m/s
Boost speed ⓘ2,574 m/s
Acceleration ⓘ84.8 m/s²
Travel acceleration ⓘ278.0 m/s²
Boost acceleration ⓘ297.7 m/s²
Boost duration ⓘ12.5 s
Boost recharge ⓘ0.7 %/s
Travel charge time ⓘ4.0 s
Time to travel speed ⓘ37.0 s
Reverse speed ⓘ153 m/s
Strafe speed ⓘ120 m/s
Strafe acceleration ⓘ59.4 m/s²
Turn index ⓘ0.72
Strafe index ⓘ10.15
Yaw speed ⓘ26.5 °/s
Pitch speed ⓘ31.1 °/s
Roll speed ⓘ50.9 °/s

Capacity

Cargo ⓘ560 m³
Crew ⓘ6
Unit storage ⓘ0
Mass ⓘ29.3 t

Cost

Hull price ⓘ1,763,540 Cr
Equipment price ⓘ3,333,040 Cr
Total price ⓘ5,096,580 Cr

Blueprints

Hull blueprint ⓘ17,635,400 Cr
Equipment blueprints ⓘ33,330,400 Cr
Total blueprints ⓘ50,965,800 Cr

Cerberus Vanguard — guns and launchers

Open in configurator

Its four “weapon” sockets are two guns and two missile launchers. A slot count cannot say that, which is the whole reason the extractor emits socket groups. If the fit rule were wrong, this build would offer launchers where guns go.

Offence

Gun DPS (shields) ⓘ2,253
Gun DPS (hull, shielded) ⓘ0
Gun DPS (hull, unshielded) ⓘ2,253
Turret DPS (shields) ⓘ732
Turret DPS (hull, shielded) ⓘ0
Turret DPS (hull, unshielded) ⓘ732
Gun burst DPS (shields) ⓘ3,264
Gun range ⓘ6,000 m
Turret range ⓘ3,358 m
Missile storage ⓘ22

Defence

Hull ⓘ19,000
Shield capacity ⓘ26,520
Shield recharge ⓘ312 /s
Shield delay ⓘ13.9 s
Shields to full ⓘ85.0 s

Mobility

Speed ⓘ445 m/s
Travel speed ⓘ2,027 m/s
Boost speed ⓘ2,379 m/s
Acceleration ⓘ145.3 m/s²
Travel acceleration ⓘ52.5 m/s²
Boost acceleration ⓘ540.4 m/s²
Boost duration ⓘ21.9 s
Boost recharge ⓘ0.8 %/s
Travel charge time ⓘ5.0 s
Time to travel speed ⓘ35.1 s
Reverse speed ⓘ160 m/s
Strafe speed ⓘ133 m/s
Strafe acceleration ⓘ33.1 m/s²
Turn index ⓘ0.41
Strafe index ⓘ7.39
Yaw speed ⓘ42.6 °/s
Pitch speed ⓘ42.6 °/s
Roll speed ⓘ62.3 °/s

Capacity

Cargo ⓘ1,760 m³
Crew ⓘ14
Unit storage ⓘ12
Mass ⓘ34.4 t

Cost

Hull price ⓘ963,665 Cr
Equipment price ⓘ2,789,400 Cr
Total price ⓘ3,753,065 Cr

Blueprints

Hull blueprint ⓘ9,636,650 Cr
Equipment blueprints ⓘ27,894,000 Cr
Total blueprints ⓘ37,530,650 Cr

Rattlesnake — shields multiplied by ×1.4

Open in configurator

The only kind of hull where the shield total is not simply the sum of what is fitted. Drop the multiplier and every shield figure here is 40% low — a mistake that looks entirely plausible on screen.

Offence

Gun DPS (shields) ⓘ—
Gun DPS (hull, shielded) ⓘ—
Gun DPS (hull, unshielded) ⓘ—
Turret DPS (shields) ⓘ12,739
Turret DPS (hull, shielded) ⓘ0
Turret DPS (hull, unshielded) ⓘ12,739
Gun burst DPS (shields) ⓘ—
Gun range ⓘ—
Turret range ⓘ5,500 m
Missile storage ⓘ160

Defence

Hull ⓘ242,650
Shield capacity ⓘ325,080
Shield recharge ⓘ4,915 /s
Shield delay ⓘ15.6 s
Shields to full ⓘ140.3 s

Mobility

Speed ⓘ217 m/s
Travel speed ⓘ3,634 m/s
Boost speed ⓘ1,092 m/s
Acceleration ⓘ60.0 m/s²
Travel acceleration ⓘ49.9 m/s²
Boost acceleration ⓘ146.4 m/s²
Boost duration ⓘ33.6 s
Boost recharge ⓘ0.8 %/s
Travel charge time ⓘ15.0 s
Time to travel speed ⓘ83.5 s
Reverse speed ⓘ54 m/s
Strafe speed ⓘ40 m/s
Strafe acceleration ⓘ8.4 m/s²
Turn index ⓘ0.15
Strafe index ⓘ0.72
Yaw speed ⓘ7.8 °/s
Pitch speed ⓘ7.8 °/s
Roll speed ⓘ7.5 °/s

Capacity

Cargo ⓘ800 m³
Crew ⓘ92
Unit storage ⓘ10
Mass ⓘ260.0 t

Cost

Hull price ⓘ15,290,790 Cr
Equipment price ⓘ21,985,835 Cr
Total price ⓘ37,276,625 Cr

Blueprints

Hull blueprint ⓘ152,907,900 Cr
Equipment blueprints ⓘ219,858,350 Cr
Total blueprints ⓘ372,766,250 Cr

Cerberus Vanguard — nothing fitted

Open in configurator

The zero case. Every derived figure must read as unknown, not as zero: a ship with no shields fitted has an unknown capacity, and 0 would sort, chart and compare as a real number.

Offence

Gun DPS (shields) ⓘ—
Gun DPS (hull, shielded) ⓘ—
Gun DPS (hull, unshielded) ⓘ—
Turret DPS (shields) ⓘ—
Turret DPS (hull, shielded) ⓘ—
Turret DPS (hull, unshielded) ⓘ—
Gun burst DPS (shields) ⓘ—
Gun range ⓘ—
Turret range ⓘ—
Missile storage ⓘ22

Defence

Hull ⓘ19,000
Shield capacity ⓘ—
Shield recharge ⓘ—
Shield delay ⓘ—
Shields to full ⓘ—

Mobility

Speed ⓘ—
Travel speed ⓘ—
Boost speed ⓘ—
Acceleration ⓘ—
Travel acceleration ⓘ—
Boost acceleration ⓘ—
Boost duration ⓘ—
Boost recharge ⓘ—
Travel charge time ⓘ—
Time to travel speed ⓘ—
Reverse speed ⓘ—
Strafe speed ⓘ—
Strafe acceleration ⓘ—
Turn index ⓘ0.41
Strafe index ⓘ7.39
Yaw speed ⓘ—
Pitch speed ⓘ—
Roll speed ⓘ—

Capacity

Cargo ⓘ1,760 m³
Crew ⓘ14
Unit storage ⓘ12
Mass ⓘ34.4 t

Cost

Hull price ⓘ963,665 Cr
Equipment price ⓘ—
Total price ⓘ963,665 Cr

Blueprints

Hull blueprint ⓘ9,636,650 Cr
Equipment blueprints ⓘ—
Total blueprints ⓘ9,636,650 Cr
Extracted from the game files by x4-data. DPS figures are computed from the shipped stats, not read from the game — the engine calculates its own.