Worked loadouts

Every figure below is computed here, not read from the game: X4 works out speed and DPS inside the engine and the formulas are not in the shipped files. These loadouts were chosen so that a wrong model shows up rather than looking plausible — a hull that runs its guns hot against one that runs them cool, the same hull with two kinds of engine, a hull that multiplies its shields, and a bare hull whose figures must read as unknown rather than zero.

To check one: open it in the configurator, fit the same parts at a ship dealer, and fill in the in-game column in x4-notes/ship-builds.md. The figures marked uncertain in the configurator — travel speed, boost speed and strafe speed — are the ones most worth measuring first.

Nemesis Vanguard — guns run hot

Open in configurator

This hull multiplies its guns’ heat by ×1.3, which shortens the burst against an unchanged cooldown. If that were applied as a flat 1/1.3 scaling of the published DPS instead of recomputed, the Gun DPS below would be wrong — and wrong in the opposite direction to the Peregrine.

Offence

Gun DPS (shields) 754
Gun DPS (hull, shielded) 0
Gun DPS (hull, unshielded) 754
Turret DPS (shields) 366
Turret DPS (hull, shielded) 0
Turret DPS (hull, unshielded) 366
Gun burst DPS (shields) 3,360
Gun range 6,000 m
Turret range 3,358 m
Missile storage 0

Defence

Hull 13,000
Shield capacity 17,680
Shield recharge 208 /s
Shield delay 13.9 s
Shields to full 85.0 s

Mobility

Speed 564 m/s
Travel speed 2,572 m/s
Boost speed 3,018 m/s
Boost duration 21.9 s
Reverse speed 141 m/s
Strafe speed 176 m/s
Turn index 1.93
Strafe index 14.12

Capacity

Cargo 560
Crew 8
Unit storage 0
Mass 22.0 t

Cost

Hull price 622,295 Cr
Equipment price 3,440,799 Cr
Total price 4,063,094 Cr

Blueprints

Hull blueprint 6,222,950 Cr
Equipment blueprints 34,407,990 Cr
Total blueprints 40,630,940 Cr

Peregrine Vanguard — same guns, run cool

Open in configurator

The mirror of the Nemesis: ×0.8 on weapon heat, and the same Plasma Cannon Mk2. Comparing the two per-gun DPS figures in game is the sharpest single check of the heat model.

Offence

Gun DPS (shields) 1,529
Gun DPS (hull, shielded) 0
Gun DPS (hull, unshielded) 1,529
Turret DPS (shields) 732
Turret DPS (hull, shielded) 0
Turret DPS (hull, unshielded) 732
Gun burst DPS (shields) 2,304
Gun range 6,000 m
Turret range 3,358 m
Missile storage 14

Defence

Hull 16,000
Shield capacity 26,520
Shield recharge 312 /s
Shield delay 13.9 s
Shields to full 85.0 s

Mobility

Speed 445 m/s
Travel speed 2,027 m/s
Boost speed 2,379 m/s
Boost duration 21.9 s
Reverse speed 100 m/s
Strafe speed 81 m/s
Turn index 0.45
Strafe index 4.05

Capacity

Cargo 850
Crew 9
Unit storage 0
Mass 32.0 t

Cost

Hull price 735,710 Cr
Equipment price 2,665,230 Cr
Total price 3,400,940 Cr

Blueprints

Hull blueprint 7,357,100 Cr
Equipment blueprints 26,652,300 Cr
Total blueprints 34,009,400 Cr

Katana — combat engines

Open in configurator

Paired with the travel build below. The Katana’s weapon-heat multiplier is ×1.0, so nothing but the engine differs between the two and any disagreement is the engine model’s.

Offence

Gun DPS (shields) 805
Gun DPS (hull, shielded) 0
Gun DPS (hull, unshielded) 805
Turret DPS (shields) 366
Turret DPS (hull, shielded) 0
Turret DPS (hull, unshielded) 366
Gun burst DPS (shields) 2,688
Gun range 6,000 m
Turret range 3,358 m
Missile storage 0

Defence

Hull 12,200
Shield capacity 17,680
Shield recharge 208 /s
Shield delay 13.9 s
Shields to full 85.0 s

Mobility

Speed 988 m/s
Travel speed 4,504 m/s
Boost speed 5,285 m/s
Boost duration 21.9 s
Reverse speed 247 m/s
Strafe speed 120 m/s
Turn index 0.72
Strafe index 10.15

Capacity

Cargo 560
Crew 6
Unit storage 0
Mass 29.3 t

Cost

Hull price 1,763,540 Cr
Equipment price 3,322,174 Cr
Total price 5,085,714 Cr

Blueprints

Hull blueprint 17,635,400 Cr
Equipment blueprints 33,221,740 Cr
Total blueprints 50,857,140 Cr

Katana — travel engines

Open in configurator

Same hull, same everything but the engines. Travel speed is the figure flagged uncertain: the multiplier is read from the game, but that it applies to the settled speed this simply is an assumption. This pair is what settles it.

Offence

Gun DPS (shields) 805
Gun DPS (hull, shielded) 0
Gun DPS (hull, unshielded) 805
Turret DPS (shields) 366
Turret DPS (hull, shielded) 0
Turret DPS (hull, unshielded) 366
Gun burst DPS (shields) 2,688
Gun range 6,000 m
Turret range 3,358 m
Missile storage 0

Defence

Hull 12,200
Shield capacity 17,680
Shield recharge 208 /s
Shield delay 13.9 s
Shields to full 85.0 s

Mobility

Speed 613 m/s
Travel speed 9,506 m/s
Boost speed 2,574 m/s
Boost duration 12.5 s
Reverse speed 153 m/s
Strafe speed 120 m/s
Turn index 0.72
Strafe index 10.15

Capacity

Cargo 560
Crew 6
Unit storage 0
Mass 29.3 t

Cost

Hull price 1,763,540 Cr
Equipment price 3,333,040 Cr
Total price 5,096,580 Cr

Blueprints

Hull blueprint 17,635,400 Cr
Equipment blueprints 33,330,400 Cr
Total blueprints 50,965,800 Cr

Cerberus Vanguard — guns and launchers

Open in configurator

Its four “weapon” sockets are two guns and two missile launchers. A slot count cannot say that, which is the whole reason the extractor emits socket groups. If the fit rule were wrong, this build would offer launchers where guns go.

Offence

Gun DPS (shields) 2,339
Gun DPS (hull, shielded) 0
Gun DPS (hull, unshielded) 2,339
Turret DPS (shields) 732
Turret DPS (hull, shielded) 0
Turret DPS (hull, unshielded) 732
Gun burst DPS (shields) 3,264
Gun range 6,000 m
Turret range 3,358 m
Missile storage 22

Defence

Hull 19,000
Shield capacity 26,520
Shield recharge 312 /s
Shield delay 13.9 s
Shields to full 85.0 s

Mobility

Speed 445 m/s
Travel speed 2,027 m/s
Boost speed 2,379 m/s
Boost duration 21.9 s
Reverse speed 160 m/s
Strafe speed 133 m/s
Turn index 0.41
Strafe index 7.39

Capacity

Cargo 1,760
Crew 14
Unit storage 12
Mass 34.4 t

Cost

Hull price 963,665 Cr
Equipment price 2,789,400 Cr
Total price 3,753,065 Cr

Blueprints

Hull blueprint 9,636,650 Cr
Equipment blueprints 27,894,000 Cr
Total blueprints 37,530,650 Cr

Rattlesnake — shields multiplied by ×1.4

Open in configurator

The only kind of hull where the shield total is not simply the sum of what is fitted. Drop the multiplier and every shield figure here is 40% low — a mistake that looks entirely plausible on screen.

Offence

Gun DPS (shields)
Gun DPS (hull, shielded)
Gun DPS (hull, unshielded)
Turret DPS (shields) 12,739
Turret DPS (hull, shielded) 0
Turret DPS (hull, unshielded) 12,739
Gun burst DPS (shields)
Gun range
Turret range 5,500 m
Missile storage 160

Defence

Hull 242,650
Shield capacity 325,080
Shield recharge 4,915 /s
Shield delay 19.0 s
Shields to full 140.3 s

Mobility

Speed 217 m/s
Travel speed 3,634 m/s
Boost speed 1,092 m/s
Boost duration 33.6 s
Reverse speed 54 m/s
Strafe speed 40 m/s
Turn index 0.15
Strafe index 0.72

Capacity

Cargo 800
Crew 92
Unit storage 10
Mass 260.0 t

Cost

Hull price 15,290,790 Cr
Equipment price 21,985,835 Cr
Total price 37,276,625 Cr

Blueprints

Hull blueprint 152,907,900 Cr
Equipment blueprints 219,858,350 Cr
Total blueprints 372,766,250 Cr

Cerberus Vanguard — nothing fitted

Open in configurator

The zero case. Every derived figure must read as unknown, not as zero: a ship with no shields fitted has an unknown capacity, and 0 would sort, chart and compare as a real number.

Offence

Gun DPS (shields)
Gun DPS (hull, shielded)
Gun DPS (hull, unshielded)
Turret DPS (shields)
Turret DPS (hull, shielded)
Turret DPS (hull, unshielded)
Gun burst DPS (shields)
Gun range
Turret range
Missile storage 22

Defence

Hull 19,000
Shield capacity
Shield recharge
Shield delay
Shields to full

Mobility

Speed
Travel speed
Boost speed
Boost duration
Reverse speed
Strafe speed
Turn index 0.41
Strafe index 7.39

Capacity

Cargo 1,760
Crew 14
Unit storage 12
Mass 34.4 t

Cost

Hull price 963,665 Cr
Equipment price
Total price 963,665 Cr

Blueprints

Hull blueprint 9,636,650 Cr
Equipment blueprints
Total blueprints 9,636,650 Cr
Extracted from the game files by x4-data. DPS figures are computed from the shipped stats, not read from the game — the engine calculates its own.